41. Mathematics for 3D game programming and computer graphics /
Author: Eric Lengyel.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics-- Mathematics.,Three-dimensional display systems-- Mathematics.,Computer games-- Programming.,Computer graphics-- Mathematics.,Computergraphics.,Computerspiel,Dreidimensionale Computergrafik,Driedimensionale afbeeldingen.,Mathematik.,Mathematische programmering.,Programmierung,Three-dimensional display systems-- Mathematics.
Classification :
QA76
.
76
.
C672
L46
2004
42. On the way to fun :
Author: Roberto Dillon.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design-- Social aspects.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
D54
2010
43. Physics for JavaScript games, animation, and simulations :
Author: Dev Ramtal, Adrian Dobre
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming,HTML (Document markup language),JavaScript (Computer program language),Physics-- Computer simulations
Classification :
QC52
44. Physics for JavaScript games, animation, and simulations :with HTML5 canvas
Author: Ramtal, Dev
Library: Library of Razi Metallurgical Research Center (Tehran)
Subject: Computer simulations ، Physics,Programming ، Computer games,، JavaScript )Computer program language(,، HTML )Document markup language(
Classification :
QC
52
.
R36
2014
45. Physics for game developers
Author: David M. Bourg and Bryan Bywalec
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Physics
Classification :
QA76
.
76
.
C672
B687
2013
46. Physics for game developers /
Author: David M. Bourg and Bryan Bywalec
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming,Physics
Classification :
QA76
.
76
.
C672
.
B68
2013
47. Physics for game developers
Author: David M. Bourg and Bryan Bywalec
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Physics
Classification :
QA76
.
76
.
C672
B687
2013
48. Physics for game programmers /
Author: Grant Palmer.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Physics.,Video games-- Design.,Jeux d'ordinateur-- Programmation.,Mécanique-- Simulation par ordinateur.,GAMES-- Video & Electronic.,Informatique.,Physics.,SCIENCE-- Energy.,SCIENCE-- Mechanics-- General.,SCIENCE-- Physics-- General.,Video games-- Design.
Classification :
QA76
.
76
.
C672
P24
2005eb
49. Physics modeling for game programmers
Author: / David Conger
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Design,Computer games- Programming,Computer graphics,Physics
Classification :
QA76
.
76
.
C672
,
C68
2004
50. Physics modeling for game programmers
Author: David Conger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Physics-- Data processing.
51. Physics modeling for game programmers
Author: David Conger
Library: Library of Urmia University of Technology (West Azarbaijan)
Subject: Computer games- Design,Computer games- Programming,Computer graphics,Physics
Classification :
QA
,
76
.
76
,.
C672C68
,
2004
52. Physics modeling for game programmers
Author: David Conger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games -- Design.,Computer games -- Programming.,Computer graphics.
Classification :
QA76
.
76
.
C672
D385
2004
53. Physics modeling for game programmers
Author: David Conger.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Physics-- Data processing.
54. Physics modeling for game programmers
Author: / David Conger
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Design,Computer games--Programming,Computer graphics.,Physics.
Classification :
QA
,
76
.
76
,.
C672
,
C68
,
2004
55. Physics modeling for game programmers
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Design. ; Computer games ; Programming. ;
56. Procedural content generation for Unity game development :
Author: Ryan Watkins.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Video games-- Design.,Computer games-- Programming.,COMPUTERS / Programming / Games,Video games-- Design.
Classification :
GV1469
.
3
57. Programming game AI by example /
Author: Mat Buckland.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.
Classification :
QA76
.
76
.
C672
B85
2005
58. Tap, move, shake :
Author: Todd Moore ; [foreword by Steve Wozniak]
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development,Computer games-- Design,Computer games-- Programming,iPad (Computer)-- Programming,iPhone (Smartphone)-- Programming,Objective-C (Computer program language)
Classification :
QA76
.
76
.
O63
M998
2012
59. Unity game development essentials /
Author: Will Goldstone.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Real-time programming.,Three-dimensional display systems.,Computer games-- Programming.,Computer graphics.,COMPUTERS-- Computer Graphics.,Computerspiel,Datorgrafik.,Dreidimensionale Computergrafik,Programmierung,Real-time programming.,Spelprogrammering.,Three-dimensional display systems.
Classification :
T385
.
G65
2009